for use with Dragonbane RPG.

Description:
This bizarre floating creature seems as if it would be at home in another dimension entirely. It has the sleek, streamlined body of a halibut except its head has one large eyeball in the middle surrounded by smaller eyeballs on whisker-like tentacle stalks. The creature’s toothy mouth is situated below the massive center eye. The creature is only medium size, however. If it weren’t flying about and intelligent, one would almost dismiss it as a magical anomaly.

Resistance:
Immune to illusion, charm, and mind control effects. The creature is surrounded with a magical field that gives it Armor 3. It also gives a Bane on any Missile or ranged spell attacks while the field is active. Disabling two or more eye stalks removes this field or when the creature reaches 10 hp or less.

Any creature seeing a Haliborb for the first time must make a WIL roll. Failure means the character must roll on the Fear table due to the creature’s reality-bending nature. After the initial encounter, characters need not ever make this roll again for the Haliborb.

This creature is highly intelligent and will negotiate, but its motives are often unfathomable and alien in nature.

Ferocity: 3  Size: Medium.
Movement: 12 (Flying or Swimming) If somehow grounded, 2.  Armor: 3  HP: 24


MONSTER ATTACKS

D6 Attacks:

  1. Bend Reality: Being in the presence of this creature is enough to drive some characters mad. All creatures within 10 meters of the Haliborb must make a WIL roll or become Disheartened and lose 1d6 WP. If already Disheartened, choose or roll a different condition.
  2. Main Eye Beam: One target within 20 meters is seared with a ray of light hotter than the sun. If the target is struck with the beam it takes 2d10 burning damage. Any creature or character in a straight line between Haliborb
  3. Halihaboob: Haliborb sends out a wall of dust, debris, spores, and arcane energy in a line 10 meters wide, 4 meters deep, and 10 meters high that deals 1d10 damage and afflicts a hacking respiratory disease Virulence 10 (See Dragonbane Core Rules.) The haboob travels 60 meters before dissipating. Anything in the path of the wall takes a Bane on their Evade roll and this attack cannot be parried. Armor has no effect against this wall.
  4. Pew! The Haliborb’s smaller eyes fire beams of intense light that converge on one target within 20 meters that inflict 2d6 lightning damage. This attack can be parried as a missile weapon.
  5. Pew-pew Pew! The Haliborb fires its smaller eye stalks hitting every target within 16 meters for 1d8 fire damage. This attack can be parried as a missile weapon.
  6. Tail Slap! One target within 2 meters is slapped for 1d6 bludgeoning damage and knocked prone until the start of their turn.

SPECIAL: If Haliborb falls below 10 HP on its next turn it will abruptly give off a blinding flash accompanied with a loud POP as it leaves its current dimension and goes to one where it is safe. Anyone looking on the Haliborb when this happens must roll AGI to cover their eyes/avert their gaze or be blinded for 3 turns. Anyone within 4 meters must also make a CON roll to avoid being deafened for one Stretch.

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.