Compatible with Dragonbane RPG.
TYRANNOSAURUS X
Description: It has a scaly hide and large mouth full of razor-sharp teeth as its dinosaur cousin would. It shares the same height and rough build as well—with one critical difference. It has long, ape-like arms ending in wicked claws, making it the true king of the apex predators.
It is unclear whether or not the X-Rex was created in an advanced science laboratory or by magic. Regardless, the creature didn’t stay contained long. Could there be a draconic, aquatic, or winged variant running around somewhere?
Ferocity: 2 Size: Huge.
Movement: 20 Armor: 4 Natural HP: 66
MONSTER ATTACKS
D6 Attacks:

- Terrifying Roar: A fierce, deafening roar blasts everyone within 30 meters radius of the creature and forces them to make a Fear Roll.
- Ferocious Bite: The creature’s huge maw descends upon up to two adjacent creatures within 4 meters of it for 3d10 Slashing Damage plus 1d6 bleeding damage per turn until a successful CON roll is made. All Parry attempts are made with a Bane on this attack.
- Claw Swipe: The creature swings its massive arms at up to 4 adjacent creatures within 2 meters dealing 2d10 slashing +1d6 bleeding damage and knocking them prone at the start of their turn. Affected characters also take an additional 1d4 durability damage to their armor every time this attack hits.
- Pounce and Maul: The X-Rex leaps into the air and lands on one opponent within 4 meters dealing 2d10 slashing damage +1d6 bleeding. The target creature is pinned under the weight of the X-Rex allowing for a Ferocious Bite attack on the creature’s next action unless it is distracted or the victim makes an opposed STR check vs 16 to wiggle free. (AGI may be substituted for STR if higher.) This attack can’t be parried.
- Thrash About: The monster lashes out at every target within 4 meters dealing 1d10 slashing + 1d6 bleeding damage and begin their next turn prone. A successful EVADE moves the character back 4 meters to the nearest edge away from the creature. This attack can’t be parried.
- Playing With Its Food: The Rex grabs one creature within 4 meters and launches them into the air. (Characters may attempt a free Acrobatics roll to tumble out of the way.) Launched characters then have a chance to find themselves in the creature’s mouth, taking 3d10 Slashing Damage +1d6 bleeding damage per round AND are trapped in the Rex’s mouth at the beginning of their next turn. An opposed STR roll vs 16 allows the character to break free of the creature’s jaws and start their turn on the ground next to the Rex.
*Bleeding damage can be stopped in a number of ways. If the player makes a successful CON roll at the start of their turn, no further action is needed. If the character or ally uses the Healing Skill on their turn as an action, they can stop the bleeding. Magic healing via potion, spell, or item automatically stops the bleeding. The bleeding can also be stopped without any roll during a Stretch Rest. The damage stops as soon as pressure is applied, presumably at the start of the rest.

This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

