“Where it pauses, chance stumbles.”

Appearance

The Lemmikyn is a small, four-legged animal resembling a plump mountain lemming with unusually large, watchful eyes. Its most striking feature is its two foxlike tails, each tipped with pale silver fur that faintly glimmers in low light. Its coat shifts subtly with the weather, dusty gray before storms, off-white in snow, and tawny in autumn forests, making it easy to overlook at first. When startled, both tails flick in opposite directions, as if reacting to different futures. It moves with quick, nervous hops, often stopping to sniff the air or stare intently at nothing at all.

Nature & Folklore

The Lemmikyn is not magical in intent, but magical in consequence. It does not curse, attack, or deliberately interfere. Instead, probability bends slightly around it, like a wheel with a loose spoke.

Common folk sayings include:

  • “Spilled ale follows a Lemmikyn.”
  • “Two tails, no luck.”
  • “If it watches you leave, something stays behind.”

Scholars debate whether it: attracts bad luck, sheds it like dander, or merely reveals instability in reality already present. Many have speculated that its origins lie in the Spirit World or Fairy Realm.

The Lemmikyn seems drawn to crossroads, mountain trails, forest edges, and liminal places, anywhere decisions are made.

Behavior

  • Solitary or found in pairs (rarely.)
  • Active at dawn and dusk.
  • Flees combat unless cornered.
  • Watches travelers from a short distance, sometimes following for an hour or more before vanishing.

If chased or captured, misfortune accelerates.

Weird Luck Wake (Core Gimmick)

While a Lemmikyn is near the party or has recently passed through, minor mishaps increase:

Examples (use sparingly, never all at once):

  • A rope frays sooner than expected.
  • A torch sputters out early.
  • A pack strap snaps.
  • Food spoils overnight.
  • A door sticks, then suddenly flies open.
  • A dropped item rolls just out of reach.

Important:
This is never lethal on its own. It’s inconvenience, tension, mood. The players should connect the dots afterward.

Dragonbane Stat Block:

*Please note: This creature does not follow the standard Dragonbane Monster formula. It is more akin to an NPC or animal familiar. Truly, it is not meant for combat nor cuddles. Some have speculated that it may in fact be a creature from the Fairy Realm or Spirit World.

LEMMIKYN
Ferocity: 1
Size: Small
Movement: 12
Armor: 2 (Natural)
HP: 8
Attacks: Nip – 1d6 (only if cornered)

Skills:
Evade 16
Sneaking 16
Awareness: 15

Special Abilities:
Unsteady Fortune
As long as the Lemmikyn remains nearby (or within the last watch), the GM may once per session:
Treat a failed roll as a marginal failure with consequences or introduce a minor mishap unrelated to combat. No rerolls are forced. This should feel organic, not punitive.
Forked Fate Tails
If the Lemmikyn is directly interacted with (fed, chased, trapped):
The next notable non-combat roll made by a random party member is rolled with Bane.
The effect fades once the creature escapes or is left behind.

GM Notes (The Secret Sauce)
The Lemmikyn is best used in hindsight as if almost meant to incite supersition among the party.
Let players realize later: “Oh, it was that thing.”
Never overuse it. One appearance every few sessions is perfect
If slain, bad luck stops immediately, which should feel oddly relieving… and sad.

Adventure Hooks
A merchant offers good coin for proof that one was removed from a trade route.
A village refuses to cut down a tree where one nests.
A rival party secretly follows one, hoping it will soften up their competition.
A wizard insists they bring one back alive (this will not go well.)
One decides to follow the party around, trying to become adopted.

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.