The Shlorping Abomination for Dragonbane RPG.
The Bah-Koom spends most of its time sleeping, but when it wakes it strikes fear into the heart of small animals and mortal kin alike. It normally feeds on creatures of Small size or smaller because its lack of teeth makes it difficult to do any serious damage to humans or other medium size creatures. It does spell certain doom for pets, some wildlife, and the occasional halfling.
The Bah-Koom has an oddly shaped head, not unlike that of a hammerhead shark that is more mouth than anything else. It has rows upon rows of spikey razor-sharp teeth that point backwards to prevent prey from escaping. Its bulbous, oddly shaped head is connected to a barrel-shaped body by a long tubular neck. Prey can sometimes be seen passing though the neck which stretches to accommodate most creatures. At the back of the creature is a long, rat-like tail that ends in a cartilage ball with a stinger.
It spends an inordinate amount of time sleeping, usually in a quiet, dark corner or back of a cave. When in comes to life the horrendous noise it makes is enough to frighten most creatures. It doesn’t move terribly fast and larger creatures are never on the menu. It moves via ridges on the underside of its body, similar to that of a snake. It will always attempt to flee at the sight of a Large creature or larger.
Ferocity: 2 Size: Medium
Movement: 8 Armor: 2 (Natural) HP: 12
MONSTER ATTACKS
D6 Attacks:
- Roar! The Bah-Koom comes to life with an unearthly howl. All creatures within 30 meters who have never heard it before must make a WIL roll. If failed, roll on the Fear Table.
- Slurp: The creature attempts to inhale any one creature or object within 2 meters. Make an opposed STR roll vs 12. If the creature wins, it successfully inhales a small sized creature or smaller. If the creature is Medium size or larger, the creature will attempt to slurp up a weapon, object, or random item. On rare occasions it has inhaled an entire adventurer’s pack. See “In the creature’s gut” for what happens next.
- Spew: The Bah-Koom goes from suck to blow, expelling chunks of bone, fur, feathers, small coins, and other random tiny objects in a cone 2 meters wide at the base and 6 meters wide at the end. It does 1d6 damage and blinds the targets for one round. Successful Evade rolls place the creature is moved to the closest edge out of the cone.
- Sting: The creature attempts to zap one target within 4 meters with its tail. The stinger delivers 1d4 piercing damage and a Potency 10 Paralytic Poison (See Dragonbane rules for details.) If armor blocks the damage, no poison is injected.
- Flail Profusely: The Bah-Koom does what has been described at its panic dance that is confusing more than dangerous. Any creature within 4 meters is struck with the head or tail for 1d6 Bludgeoning damage. Any creature witnessing this behavior for the first time can be mesmerized by the movements and must make a WIL roll or become Confused.
- Adorable Shlorp: The Bah-Koom sniffs and sucks its way around the target as if tasting it. This does no damage to Medium or Larger creatures other than possibly cleaning their clothes. It looks up at the target creature with sad puppy dog eyes as if begging for mercy. Small creatures have a chance to become stuck in the creature’s mouth and Slurped the next round. (See 2 above.) If applied to a Medium or larger creature and is not attacked on the subsequent round, The Bah-Koom will whine and move away at double its normal speed in and effort to flee.

This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

