Description:
An approximately 2.5-meter-tall skeleton in full traditional O-yoroi armor and kabuto. They are most often armed with an oversized katana or Bisento. Never a missile weapon. (See below.)

Resistance:
Take half damage from non-magical weapons. Immune to illusion and mind-control effects. Unlike traditional undead or demons, they are NOT affected by spells and effects specific to those types.

Clever Mages may make a Spellcasting roll (Boon for Illusionists) to sense something is off with these monsters. Non spellcasters may make an Awareness Roll at the start of the battle or a WIL roll upon striking the creature for the first time or any Dragon roll in melee. Successful rolls reveal that this creature is basically a solid illusion similar to a construct held together with magic.

When this creature is destroyed it turns into six slips of paper covered in sigils. If deciphered by a Mage, it will reveal that the magic used to create this creature is a forbidden knowledge spell that is a hybrid of Necromancy, Demonology, and Illusion. The spell cannot be recreated just using the paper leftover from the creation.

Ferocity: 3  Size: L
Movement: 10  Armor: 6  HP: 12

MONSTER ATTACKS

D6 Attacks:

  1. Overhead Melee Smash: One target within 4 meters is struck with a mighty top-down blow that inflicts 2d10 slashing damage and knocks the opponent back 2 meters and prone. If the area the target is knocked into is occupied by a solid object such as a wall, furniture, debris, etc. they take an additional 1d4 bludgeoning damage. (Armor does not negate the additional damage.)
  2. Impaling Thrust: One target within 4 meters is struck with the point of the Skeleton’s weapon for 2d8 Piercing damage plus Disheartened. (If already Disheartened, choose another condition.)
  3. Sweeping Strike: 2 targets within 4 meters of the Skeleton are slashed for 1d8 damage each and knocked prone at the beginning of their turn. If the targets EVADE successfully they are placed backward an additional 2 meters as long as terrain allows.
  4. Whirling Blade Defense: All creatures within 2 meters are slashed for 1d8 damage each and must back up 2 meters.
  5. Stare of the Void: The Skeleton makes direct eye contact with one creature within 10 meters who must succeed on a WIL check or roll on the Fear table.
  6. Breath of the Skeletal Void: The Skeleton exhales a 4-meter by 4-meter by 4-meter cloud of pure darkness in front of itself that persists for 1d4 rounds. Those inside the cloud are treated as being in pitch black darkness that no torch or mundane light source can penetrate. Monsters see normally in the dark. Characters within the cloud may make a WIL roll to dispel the effect immediately IF they suspect it is illusion magic.
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.