Description:
A grotesque mockery of a wild turkey, the Fleshfeather Horror looks almost ordinary at a distance. Up close, its feathers pulse faintly, and a low wet rasp replaces the expected gobble. When it spreads its wings, the chest splits open to reveal a vertical maw lined with serrated bone. The creature feeds on living prey, often luring travelers by imitating the cries of injured birds. Rural folk whisper that these things hatch where the veil between life and rot grows thin—often near cursed barrows or gluttonous feasts left to spoil.
Ferocity: 2 Size: Medium
Movement: 12 Armor: 2 (Natural) HP: 16
Mimic Cry: emits a perfect imitation of a wounded bird, animal or human voice within 60 meters, luring victims closer.
MONSTER ATTACKS
d6 Attacks:
1: Goring Peck: 1d8 piercing damage. Victim must make a CON roll (once per turn, costs no actions) or bleed for 1d4 damage per turn until first aid or magic are applied.2: Wing Buffet – knocks one target 2meters off balance for 1d6 bludgeoning damage. Armor does not apply.
3: Chest Maw Lunge – the creature splits open and bites with the hidden maw. 2d6 slashing damage.
4: Surprise Tentacle Burst! 4 sticky black tendrils launch from the creature’s beak and latch onto one target within 6 meters. The creature is then propelled toward that target for 2d6 slashing damage from its second maw. An opposed STR check (Horror STR 13) to disconnect the tendrils. (Free action on the character’s turn.) If still attached, the character take an additional 2d6 damage automatically on the creature’s next turn. This second attack can’t be Evaded or Parried since the creature in latched on.
5: Flappity Flap! The Horror flies about 2 meters off the ground and flaps around in a circle shedding feathers, pecking and scratching everyone within 2 meters of it, effectively blinding them on their turn. A successful Evade pushes the character back 2 meters out of the mess.
6: Unearthly Scream: The creature opens its second maw and lets out a sound known only to a few demons and itself. Everyone within 20 meters must make a Fear Test.
GM Notes:
- The Horror’s mimicry works best at twilight or fog; treat it as a minor illusion, not magic.
- Hunters who slay one often find human teeth and jewelry inside the chest cavity.
- Cooking its flesh releases an irresistible aroma; anyone who eats it without magical protection risks a slow transformation into another Fleshfeather Horror.

