Description

The Carrionling is nature’s hungriest mistake, a lumbering, fur-matted beast with the snout of a duck, the body of a swollen opossum, and a tail like a rotting club. It waddles on four clawed limbs and smells like wet parchment and spoiled meat. Its broad, rubbery bill can crack skulls and suck the marrow out of bones, while a cluster of sensory whiskers helps it find dead animals in total darkness. Though usually timid, a Carrionling will hiss and puff up when cornered, emitting a wet rattling sound that unsettles even hardened adventurers. They can often be found gnawing bones in long-forgotten tombs or burrowing beneath battlefield ruins to nest among the dead. They are not evil, just thorough.

Resistance: Immune to disease.

Ferocity: 2   Size: Large

Movement: 8   Armor: 3 (Natural) HP: 16

MONSTER ATTACKS

1: Gnaw and Slurp:The Carrionling bites into a corpse or fallen foe, healing 1d6 HP as it consumes rot. If used on a living target, it deals 1d8 piercing damage instead.

2: Bone Crack A heavy chomp with its bill for 1d8 piercing damage and spreads a disease Virulence 12.

3: Tail Swipe: The creature whips its heavy tail in a 4 meter arc. All targets in range take 2d6 bludgeoning damage and fall prone.

4: Rancid Breath: A nauseating exhale fills the air. All within 8 meters around the beas must roll CON or become Sickly (Choose another condition if already Sickly.) The stench lingers for a full stretch with no other effects. It just stinks.

5: Death Scent: The Carrionling sniffs and lets out a guttural croak. Any creature with 8 HP or less within 10 meters suffers a fear attack. Otherwise this has no effect other than to alert other nearby monsters that might be wandering by…

6: Feast Frenzy: The Carrionling enters a frenzy, lashing out wildly at all enemies within 4 meters for 1d8 slashing damage each and spreads a disease Virulence 12 in front of the beast or 1d8 bludgeoning and knocks anyone struck prone in back of the beast.

GM Notes

Behavior: The Carrionling is a scavenger, not a hunter. It feeds on the remains of monsters and adventurers alike. If the party watches instead of fighting, it may even help clean a dungeon room before slinking off.

Hooks:
Villagers report graves being dug up and licked clean.

A necromancer’s lair has been stripped bare, even the bones are gone.

Someone keeps mistaking it for a treasure guardian, but it is just hungry.

Treasure: Bits of bone, scraps of armor, and sometimes a half-digested ring or coin pouch. A Carrionling’s stomach may contain clues to prior victims.

Tone: Gross but oddly tragic, a creature made for the dirty work of the world, surviving on what everyone else leaves behind.

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.