Sacred Groves and Forgotten Shrines.

1. The Whispering Moongrove

Location: Deep in the heart of the Silver Oak Wilds, nestled between two ancient oaks whose trunks spiral unnaturally skyward.

Description & Atmosphere:

  • Under the shimmer of moonlight, phosphorescent lichen carpets the ground in pale blue light, guiding travelers along meandering stone paths.
  • A ring of moss‑clad standing stones, each carved with spiraling runes of lost tongues, forms a circle at the grove’s center. When the moon is full, these runes faintly glow, and a soft susurrus half‐spoken words, half‐wind, drifts through the ring.
  • Ethereal wisps (nature spirits known locally as “silver sprites”) flicker like will‑o’‑the‑wisps among the stones. They are playful but mischievous, sometimes leading innocents astray if they feel slighted.

Key Features & Encounters:

  • Moon‐Silver Pool: A shallow basin of clear water that mirrors the moon and, if gazed into long enough, reveals fleeting visions of one’s spirit counterpart or a warning of hidden threats.
  • Rune‐Carved Bench: A fallen monolith beam where seekers leave silver tokens (coins, jewelry) to request aid from the spirits. Over time, these offerings accumulate, attracting small bands of curious forest creatures and territorial fey.
  • Veil of Whispers: At midnight, the boundary between worlds grows thin. Adventurers might glimpse specters of the grove’s ancient worshippers, silent silhouettes performing unknown rites.

Key NPC: Faelan Thornwarden

  • Description: A tall, lithe elf in dark green robes embroidered with moon‑rune sigils. His sharp, pale eyes flicker with otherworldly light; a silver torque hangs around his neck, etched with spirals. He bears a wooden staff topped with a polished moonstone that pulses softly when spirits pass close.
  • Background: Once an Animist mage, Faelan chose solitude in the Moongrove decades ago, dedicating himself to preserving the grove’s sanctity. He can interpret the runes, guide outsiders through the susurrus, and broker delicate truces with silver sprites. but he distrusts those who seek to “harness” spirit power for personal gain. He remembers old cults that once called upon “goddesses of the moon,” but now regards them as misguided mortals whose faith warped into folly.

2. The Emberfane on the Scorched Ledge

Location: Perched on a rocky promontory overlooking the Smoldering Gorge, where earth and fire planes overlap in swirling magma and ember‑clouded air.

Description & Atmosphere:

This one didn’t make the final cut. But I liked the image.
  • The Scorched Ledge is a black volcanic outcrop ringed by bubbling lava streams, cooled into jagged basalt columns. Occasional geysers of steam hiss from fissures.
  • At its heart stands the Emberfane: a semicircle of charred pillars, each crowned by an iron brazier filled with eternally glowing coals that never extinguish, fed by a faint fire spirit bound within.
  • The air shimmers with heat mirages: phantom shapes of dancers bathed in flame, their forms dissolving into sparks when approached. Hot smoke drifts through the colonnade, sometimes carrying whispered voices in a tongue no mortal speaks.

Key Features & Encounters:

  • Magma Mirror: In front of the braziers lies a shallow pool of black volcanic glass. When gazed upon, it can reveal elemental disturbances in nearby terrain, upcoming eruptions, shifting rockfalls, or portals to the Paraelemental Plane of Magma.
  • Charred Offering Plinths: Rough stone tables hold the half‐burnt remains of offerings, charcoal‐etched runes on metal plates, scorched gems, and fragments of obsidian. Each offering helps maintain equilibrium between the fire spirits below and the world above.
  • Flame borne Echoes: At dawn, the dwindling embers coalesce into translucent flame spirits that replay forgotten echoes, ancient prayers from elemental warlocks, warnings of drowned cities, or fragments of Titan oaths.

Key NPC: Iridia Flameveil

  • Description: A tall human looking  woman whose copper skin is etched with glowing red tattoos—runes of elemental binding. She wears a cloak woven from charred silk that seems to flicker like flame. Her hair is a cascade of ember‐bright threads, and her eyes glow like molten metal.
  • Background: Iridia was once apprentice to a demonologist who sought to command lower‑realm entities through infernal pacts. She saw how those pacts poisoned spirit veins twisting them into demonic corruption. She shattered her master’s grimoire in the Emberfane and bound herself as guardian: mediator between fire spirits and the mortal realm. She guides travelers who seek safe passage through the Gorge, teaching them to leave respectful offerings, and can calm minor eruptions—or provoke them if she deems intruders disrespectful.

3. Titan’s Rest at the Highland Pass

Location: A windswept plateau high in the mountains, overlooking a narrow, treacherous pass.

Description & Atmosphere:

  • Beneath a sky often choked with gathering clouds, the plateau’s grassy expanse is dotted with monolithic stones—some toppled into the chasm below—bearing weathered reliefs of colossal figures. Local legend says these are the sleeping forms of ancient Titans.
  • A low circular wall of rough‐hewn stone encloses a hollow lined with wild grasses and thorny brambles. At its center lies a flat, altar‐like rock, stained by centuries of offerings, bones, feathers, polished stones.
  • On stormy nights, the wind through the ruined wall carries droning echoes, like distant footsteps or muted thunder, a haunting reminder that something colossal once tread here.

Key Features & Encounters:

  • Altar of Echoing Thunder: When thunder rumbles, if one places ear to the altar rock, they hear faint Titan heartbeats, rhythms that can instill courage or madness depending on the listener’s mental resilience.
  • Skybound Sacrifice Ropes: Four thick ropes hang from hooks secured into the cliff face; travelers believe that attaching a gift such as a ribbon or ofuda, and releasing it into the wind sends their offering skyward, where mountain winds carry it to spirit realms. On rare full‐storm nights, the ropes sing with vibration, and torn tokens swirl into the clouds.
  • Sleepers’ Slumber: Beneath loose stones lie small crystalline pockets, entrapped spirit shards of the Titans themselves. If disturbed, they flurry into motes of energy, potentially granting temporary boons of strength or drawing the ire of the mountain spirits.

Key NPC: Krotag Ironback

  • Description: A hulking Mountain Giant with mottled gray‐green skin, standing twice a man’s height. His braided beard is adorned with claws and feathers; his chest is wrapped in strips of weather‐worn leather bearing sigils of protection. He carries a massive war‑mace etched with cracks filled with silver ore.
  • Background: Krotag is the self‑appointed Tollkeeper of the Highland Pass. His kin once honored Titans as guardians of the high places, but after the cataclysms, faith in the Titans waned, leaving their shrines abandoned. Krotag inherited his role from his mother, who taught him the old Troll rites of spirit‑watching. He charges no coin, only requests that travelers leave a token (a lock of hair, a broken arrowhead) to honor the Pass’s ancient sentinels. He’ll share tales of the Titans’ last waking and can guide mountaineers through hidden trails, but he warns explorers never to pry too deeply into the Sleepers’ Slumber.
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

Thank you for being here with me today. I appreciate you. Keep it real, but please strive for positivity, too. Please embrace the things that bring you the most joy in your life.