For use with Dragonbane RPG.

Description:
A Spite Imp is a bitterly twisted, hairless winged nuisance born from twisted envy and corrupted magic. Once a fairy creature of joy or mischief, it was transformed by betrayal, heartbreak, jealousy or resentment into a vile, jealous gremlin of malice. These creatures loathe spellcasters with a passion, often sabotaging their spells or mocking their arcane efforts mid-battle. Their voices are high-pitched and grating, full of mocking laughter or venomous whispers.
This creature is a demon and therefore subject to all immunities and weaknesses of such. They also melt in direct sunlight, taking 1d6 damage per Stretch spent in such conditions. Thick cloth or cloud cover can prevent their demise from this like any other Night Kin.
Special: Last Laugh– The Spite Imp explodes into a ball of hellfire when it dies doing 2d6 fire damage to all within 4 meters of the blast. Anyone who successfully evades is placed at the edge of the blast. Armor has no effect.
Ferocity: 2 Size: Small
Movement: 12 (flying), 8 (ground) Armor: 2 (Natural) HP: 8
MONSTER ATTACKS
D6 Attacks:
1: Nasty Scream: The imp screeches in a character’s ear. 1d6 magic damage and the target must make a WIL roll or become Disheartened. If rolled against the same character again, it may cause partial deafness until a Shift rest is completed.
2: Draining Bite: Bites a character within 2 meters. 1d6 WP damage or 1d6 HP if all WP is zero.
3: Spitfire: The imp spits a cursed spark at a target. Target takes 1d4 fire damage a Bane on their next INT based roll.
4: Flyby Attack: The Imp darts about scratching up to 3 opponents within 4 meters for 1d6 slashing damage.
5: Irrational Cry of Fear: Every character within 16 meters must make a Fear check.
6: Maddening Curses: (Roll 1d6) One target within 6 meters is afflicted with one of the following:
- Nagging Voices: The character hears obnoxious whispering in their ears saying any number of foul, distrustful things about their friends and loved ones. Character gains a Bane on all CHA related rolls until the curse is removed or Roll 1d4 every morning. On a 1, the effect ends.
- Incessant Needling: A voice in the character’s mind constantly berates and belittles them. They gain an additional Weakness of Uncertain. The character will second guess and question every decision until the curse is removed or Roll 1d4 every morning. On a 1, the effect ends.
- Mind Blank: The character chosen turns over their next initiative card automatically with no actions taken. This may be counteracted by a successful WIL roll on what would have been the character’s turn.
- Mind Rot: There is a 50% chance absolute gibberish will come out of the character’s mouth any time the character attempts to speak. This includes spellcasting and CHA based rolls. This stays until the curse is removed or Roll 1d4 every morning. On a 1, the effect ends.
- Profound Sadness: The character becomes Disheartened or choose another effect if already Disheartened.
- Sickeningly Obnoxious: The character begins to do things that will likely grate on the last good nerves of other members of their group regardless of how irrational it may seem. This acts as a Weakness until the curse is removed or Roll 1d4 every morning. On a 1, the effect ends. (Double check that the players are cool with this. Otherwise feel free to have the GM make up a different curse.)
(We at Jeff’s Game Box claim no responsibility for any PvP or cartoon mayhem that occurs as a result of these curses. Please roleplay responsibly.)

This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

