A gentle spirit of the long night.
Nature
Spirit of the North, Winter Herald, Guardian of the Kindhearted.
Noura is a large arctic fox with snow-white fur and an impossibly large, flowing tail that moves as if stirred by a breeze no one else can feel. Her arrival is always accompanied by a soft shimmer of northern lights that paint the sky in pale greens and blues, even when the weather should not allow it.
She appears once each year, just after dawn on the day before the longest night of the year, and vanishes shortly after the witching hour has passed. Those who see her believe her presence foretells a gentle winter and a peaceful year ahead.
They are usually right.
ROLE IN THE CAMPAIGN
Noura is not an enemy, obstacle, or puzzle to be solved.
She exists as a reward for compassion, altruism, and a story lever for a GM who wants to reinforce that kindness matters in this world. She works best when introduced quietly, without fanfare, and never explained too much.
She should never appear often. Once per year is not a suggestion. It is a promise.
STATISTICS (FOR REFERENCE ONLY)
Noura does not use a standard monster stat block. She is not intended to participate in combat.
HP: 12 (purely symbolic)
Movement: 12 (ground and flight)
Armor: Immune to all physical and magical harm (see Magical Collar)
Skills:
Awareness 18
Spot Hidden 18
Evade 18
Willpower Points:
20 WP (personal reserve)
+20 WP stored in her magical collar
Casting Skill: 18
MAGIC
Noura casts spells calmly and without visible strain. Her magic never feels aggressive or showy.

Known Spells:
Fetch
Light
Sense Magic
Dispel
Protector
Magic Seal
Treat Wound
Heal Wound
Sleep
Restoration
She will only cast protective or healing magic outside of combat, always prioritizing those in greatest need. She will never use magic to harm, restrain, or punish.
Teleportation:
Noura may teleport to any location within line of sight for the cost of 5 WP.
SPECIAL ABILITIES
Telepathic Presence
Noura communicates telepathically with a calm, maternal, loving voice. Language is never a barrier. She rarely speaks about herself and prefers to listen.
She enjoys being petted, brushed, and given ear or chin scritches, often closing her eyes contentedly when shown affection.
Aura of Comfort
While Noura remains nearby, all negative conditions affecting characters are suppressed. If she remains within close distance for a full Stretch (10 minutes), those conditions are removed entirely.

Magical Collar
The tiny snow globe attached to Noura’s collar renders her immune to physical attacks and harmful magic. She cannot be injured while wearing it.
Removing the collar requires extraordinary circumstances, deliberate malice, and powerful magic. Even then, destroying Noura’s manifested form does not end her existence. She will return the following year, whole and unharmed.
THE WISH
Once per year, at the GM’s discretion, Noura may grant ONE wish.
The recipient must be a character who has consistently demonstrated compassion, generosity, empathy, and self-sacrifice for the well-being of others over the course of the year. This is not about perfection. It is about intent.
The wish must be reasonable. Noura will not grant:
- More wishes. (One character. One wish. Done.)
- Vast material wealth.
- Weapons of any kind.
- All-powerful magical artifacts.
- Massive tracts of land or political power.
She is especially cautious about wishes involving the dead. She will warn the character to choose carefully. She is not intended as a godlike giveaway engine. She is very picky about who or what she grants wishes for.
A character may instead ask for:
- The removal of one permanent injury.
- A warm, safe home and freedom from debt.
- The return of a lost memento.
- Relief from long-term hardship.
Noura does not twist wishes. She interprets them with kindness, not malice. Emphasis on helpfulness and charity.

BEHAVIOR
Noura will always vanish before engaging in combat. If threatened, cornered, or treated with cruelty, she disappears in a soft swirl of snow and aurora light. She does not retaliate. She does not judge. She simply leaves.
She often appears to guide lost travelers to safety, find missing children, protect animals in danger, or aid small villages during brutal winters. She never stays longer than a day or two, and only among those who truly need her.
THE TRUTH OF NOURA
Noura insists she is not a god or demiurge. She does not want worshippers, offerings, or temples. Warm hearths are appreciated. Ear rubs are encouraged.
She exists primarily in the spirit realm, wandering the far northern reaches when not manifested. She often appears before young people who are frightened, grieving, or in danger, offering comfort before help arrives.
Her message is simple, even if she never says it aloud.
Kindness matters.
Gentleness has power.
Winter does not last forever.
USING NOURA AT THE TABLE (GM ADVICE)
Noura works best when the players do not expect her, the table needs emotional relief, the campaign risks becoming too bleak or maybe a character deserves recognition that gold cannot give. She is not a solution to player mistakes. She is a reward for being decent in a hard world. Use her sparingly. Let her linger just long enough to matter.
Then let her go.
Happy Holidays!

This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

