For use with the Dragonbane RPG.

Description:
The Glimmer Colossus is a towering fusion of meteoric stone and starmetal, its veins pulsing with living silver that never cools. It fell from the night sky like a blazing omen, carving a crater into the wilderness and waking everything that could flee from the heat. Now it wanders in confusion, its red eye scanning the strange new world around it. The creature isn’t malicious—it’s scared and reactive, responding to noise, fire, and weapon flashes with destructive precision.

Within its chest glows a molten core that hums like a heartbeat. The air around it warps, lights flicker, and magnetic fields twist. To those who dare approach unarmed, without hostility, slowly with arms at their sides and palms face up, it sometimes pauses as if listening. Legends tell of an ancient tablet found nearby, etched with strange pictograms that show the Colossus standing still, kneeling, or vanishing into a ring of stars. Those who can interpret the alien symbols might calm the creature… or command it.

Resistance: Fire, non-magical weapons, fear, poison, charm.

Persuadable: If approached with the utmost caution, this monster can be reasoned-with.

Ferocity: 3  Size: Large
Movement: 10  Armor: 6  HP: 45


MONSTER ATTACKS

d6 Attacks:
1: Heat Ray (Focused Beam) 2d10 fire damage to one target within 20 m. Ignites flammable material.
2: Heat Ray Sweep (Wide Beam) all targets in a 10 m cone take 1d10 fire damage.
3: Meteoric Fist One target takes within 4 meters takes 2d8 bludgeoning damage and is knocked prone.
4: Shockwave Stomp : All creatures within 6m take are knocked back 2d6 meters, taking the same amount in damage, and fall prone. Armor has no effect.
5: Molten Core Vent: Jets of burning vapor in a 6m radius deal 2d6 fire damage. The Colossus loses two actions after venting.
6: Capture Field (Vertical Slot) emits a humming beam of light that sweeps up and down one target within 10 m must make a WIL Check or roll on the fear table. Successful WIL roll allows the character to know what the Colossus is thinking or feeling briefly in that moment.


GM Notes:

  • Non-magical weapons deflect off its alloyed skin with little effect. Only enchanted or alchemical arms leave a mark.
  • The being responds curiously to unarmed, non-threatening gestures. A lone envoy who approaches slowly and lowers their weapons may trigger a pause. Its light dims, the hum softens.
  • If the party can locate the metallic tablet and decode the pictograms beside the symbol of stillness, the Colossus will halt and await further instructions.
  • Killing it risks releasing the molten core, an explosion of molten silver that scorches everything nearby. Containing or communicating with it should feel like the wiser path.

ADVENTURE HOOK — “The Night the Stars Fell South”

On a moonless night, the heavens split with fire. By dawn, a smoking crater smolders in the valley below, and livestock refuse to cross the ridge. Travelers whisper of a gleaming giant trudging through the forest, leaving melted footprints and the stink of ozone.

Villagers beg for help, but the local lord demands proof before sending troops. The adventurers must investigate, dodging falling debris, wild animals, and frightened peasants along the way. At the crater’s heart, they find the Colossus: radiant, bewildered, and burning.

If they fight, they’ll be scorched. If they flee, it follows.
But hidden among the broken stones lies a fallen tablet, alien metal etched with unfamiliar symbols. Beside the image of a giant stands a smaller figure with empty hands raised. Beneath it, a series of dots and crescents might hold the key to peace.

The question becomes not can we slay it, but can we understand it?

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.