For use with Dragonbane RPG.

SPECTER

Description:
Specters are echoes of the dead, impressions left behind when powerful emotion imprints itself upon the world. They are neither souls nor spirits but memory given motion—recalling their final moments again and again. Unlike ghosts, they do not speak or reason; unlike wraiths, they do not hate. They are instinctual hauntings, drawn to the places and feelings that birthed them.

Note: Specters are Undead and take damage from effects such as Banish or Purge as such.
They are also incorporeal entities and can only be damaged by spells and magical weapons.
Ferocity: 2 Size: Medium
Movement: 12 (Can pass through solid objects.) Armor: N/A Incorporeal HP: 10

MONSTER ATTACKS

D6 Attacks:
1: Touch of Remembrance: One target within 2 meters is struck by a vision of the Specter’s death. The target must make a WIL test or roll on the Fear Table.
2: Cold Surge: The air temperature drops sharply. All within 4 meters take 1d6 frost damage ignoring armor.
3: Cold Hand of Fate: The Specter puts its cold hands on one target within 2 meters for 2d6 cold damage. (Ignores Armor.)
4: Haunting Glimmer: Lights flicker, and sounds distort. All within sight must succeed on a WIL  roll or be Dazed (Select another condition if already Dazed.)
5: Possession Flicker: 10 meters and takes full control of the victim’s body. The player character must make a WIL roll with a Bane (not an action). If it fails, the victim must immediately make a movement and perform an action of the Specter’s choice, except any action that requires spending WP. The victim also loses their next turn.
6: Memory Collapse: Everyone within 6 meters takes 1d4 cold damage (Armor does not help) and must succeed on a WIL roll or lose their next turn and become Exhausted or choose another condition if already Exhausted.)

GM NOTES

The Specter doesn’t think, it remembers. It repeats fragments of life like a looped recording, perhaps weeping, begging, or reliving a betrayal. Destroying a Specter usually requires resolving what it represents: setting bones to rest, finishing a vow, or cleansing the emotional scar that anchors it.
If the Ghost is sorrow, and the Wraith is wrath, the Specter is resonance—an echo that refuses to fade.

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.