for use with Dragonbane RPG.

Description: Flickering orbs of pale light that lure travelers into bogs, ruins, or worse. Often mistaken for lanterns, they feed on fear and confusion. They only appear at night or in dark places. Unlike the creature listed in the Dragonbane Bestiary, these creatures are the byproduct of illusion or elemental magic gone awry or possibly some poor Mentalist’s hallucinations. They are often more nuisance than actual threat.
Often encountered in groups of 1d6 or more and usually act on the same initiative turn.
Ferocity: 2 Size: Small
Movement: 16 (flying) Armor: N/A Evade: 14 HP: 8

MONSTER ATTACKS
D6 Attacks:
1: Cold Touch : The wisp drifts through a victim, chilling them for 1d6 damage.
2: Mesmerizing Glow: One target must roll WIL or follow the wisp on their next turn.
3: Spark Discharge: A crackle of ghost-light shocks a foe for 1d6 damage.
4: Blinding Flare: A sudden flash forces all targets within 10 meters to EVADE to avert their gaze or act as if in Total Darkness on their next turn.
5: Drain Warmth: The wisp hovers close to one target who must make a CON roll or lose 1d4 WP.
6: Flicker & Pop! : The wisp vanishes, reappearing anywhere within 20 meters.

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.