A towering nightmare that stalks the deep forests and lonely roads, this ten-tentacled abomination is whispered about in fearful tavern tales. It lumbers upright on four massive limbs, while the others lash and writhe around it. Its front-facing beak clicks and grinds, echoing through the fog. Some say it is not of this world, but something dragged here from an ocean that does not exist.
Ferocity: 3 Size: Huge
Movement: 20 meters Armor: 6 HP:50
MONSTER ATTACKS
1: Tentacle Slam: One adventurer within 10 meters is struck and flung 2d8 damage meters and takes equal damage to the number of meters. and knocked prone.
2: Sweeping Crush: The horror sweeps its massive limbs across a 6×6 meter area. All adventurers there suffer 2d6 damage and are knocked prone. Successful Evade or Parry puts the character on the nearest edge of the area.
3: Piercing Beak: The beak clamps down on one target within 4 meters for 3d10 Piercing damage, ignores armor.
4: Grasp and Squeeze: A tentacle wraps around a single target within 8 meters. The victim must succeed on an opposed STR vs. 16 contest or take 2d8 damage and be restrained until they break free.
5: Tentacle Barrage: All adventurers within 15 meters are attacked at once, each taking 2d6 bludgeoning damage and be knocked prone.
6: Screech of the Abyss: The creature emits a horrific shriek. All within 100 meters must succeed on a Fear roll. The screech itself is audible for 2km on a clear day.

