Description:
A hunched, anthropomorphic goose‑hag whose mottled gray feathers are streaked with sickly green; her beak is twisted into a perpetual sneer. Wherever she goes, the ground beneath her rots, mushrooms spring up in unnatural clusters, and the wind carries a faint, spiteful honk.
Ferocity: 2
Size: Medium (Humanoid)
Movement: 12
Armor: —
HP: 14
MONSTER ATTACKS
D6 Attacks:
1. Summon Corrupted Sapling
The Hollow Hag points her crooked wing; 1d4 corrupted saplings uproot themselves and lurch forward. Their job is to protect the hag from physical harm. They have a movement of 10, Ferocity 1 (act on the Hag’s second initiative beat.) They have no armor, 6 HP each, Brawling 10, do 1d6 bludgeoning damage per attack. “She’s calling forth angry sticks!”
2. Corrupted Shrubbery
She slams a foot; thorny brambles erupt in a 4m radius. Anyone in the area must Evade or take 1d6 piercing damage and suffer a Bane on their physical action. “Why is this bush so angry?”
3. Quicksand Pit
A large 4 meter radius pool of quicksand forms under a target’s feet. Anyone in the pool who EVADES the initial creation is placed on the nearest outer edge. Those in the quicksand begin to sink at the speed of 1 meter per round, Movement is reduced to 2 meters per action. Any movements or anything other than slow, deliberate actions will cause the trapped characters to sink an additional meter. Assistance from those outside the pool (rope, stick, something long plus a STR check allows a character to be free of the quicksand. Otherwise, the quicksand hardens back to its original state after a Stretch, trapping anything underneath that wasn’t rescued.
4. Venomous Curse. The attack cannot be dodged, but all curses can be lifted with DISPEL (power level 1) Roll 1d6:
- Your Armor is Butter! One piece of armor or shield is reduced to butter and begins to melt into a greasy puddle. Durability is 0 and can no longer provide any protection. Magical armor or shields are immune to this effect. “Anyone have some bread?”
- Honk This! Cursed character may only honk like a goose for one Shift or until removed via magic. (Extra XP might be rewarded for really playing this up. Just sayin…)
- Your Nose Will Swell: The victim’s nose swells to look like a goose bill. The character suffers a Bane on any/all CHA based rolls until the curse is removed or at the end of a full uninterrupted Shift rest.
- Hands Will Boil: The victim’s hands erupt in open sores and large itchy boils that make it difficult to hold weapons or shields. Gloves or bandages will only make the itching worse. Any physical attacks or actions are performed with a Bane on the roll. Effect lasts until attended by a healer, magic healing, or the curse is lifted.
- Feet Will Itch: The unfortunate victim is afflicted with a horrendous case of trench foot. Movement is reduced to half until attended by a healer and a full Shift rest, magic healing, or the curse is lifted.
- Just Wither Away: Victim is afflicted with a wasting disease Virulence 10, non-contagious. See disease in the Dragonbane core rules.
5. Witch Bolt
A crackling bolt of eldritch energy shoots from her hand up to 16 m at one target, dealing 1d8 damage Armor has no effect. Any attempt to EVADE is made with a Bane on the roll.
6. Hag’s Honk: All characters within 10 meters must make a Fear Roll.
Encounter & GM Notes
Lair: Twisted groves on the edge of a corrupted forest, marked by dead geese strewn among rotting toadstools.
Hook: Villagers report plummeting egg harvests and eerie honking at dusk. Lanterns vanish from campsites.
Tactics: The Hollow Hag stays at range, summoning terrain hazards to control the battlefield, then swoops in with her witch bolt and curses.
Foreshadowing: PCs might find half‑gnawed goose eggs filled with black ichor, or stumble on a circle of toadstools humming with malevolent energy.
Treasure: A tattered cloak of goose‑feather camo (advantage on Stealth in wetlands) and a carved bone trinket that lets its bearer speak with animals once per Shift.

