For use with Dragonbane RPG.

A dragon so old it appears as though time has forgotten it completely.

Resistance: Fear, poison, non-magical attacks do half damage.

Description:
The Spirit Wyrm’s serpentine form flickers between worlds, her glowing eyes and mist-wreathed wings striking fear into all who glimpse her. She speaks in whispers that echo from the veil between life and death.

Spirit Wyrms are usually hundreds if not thousands of years old. They are highly intelligent creatures who often know of magicks long forgotten by the other Kin. Most of the time they are quite willing to negotiate or even offer friendship. If left in peace, most Spirit Wyrms can become powerful allies.

Ferocity: 3   Size: Large
Movement: 12 (fly 20)   Armor: 6 (Natural)  HP: 45*

The Spirit Wyrm retains its wings and ability to fly.
Spirit Sense: Always aware of living beings within 30 meters, even through walls.
Spirit Form: The Spirit Wyrm can pass in and out of the spirit world at will and as such can’t be hindered by terrain, walls, or other obstacles. *If it is slain while in the material world, it will reform in the Spirit World in 2d6 days.

Undead: As a spirit, the wyrm is subject to Bane, Purge, etc as if it were a ghost.

MONSTER ATTACKS:
D6 Attacks:

  1. Howl From Beyond: All characters within 30 meters take a Fear Attack with a Bane on the Roll.
  2. Ghostly Bite – The wyrm bites with ethereal fangs. 2d10 slashing. Can’t be parried. Armor has no effect.
  3. Spirit Claw – A claw swipes through matter and soul of one target. 1d12 slashing + Exhausted. Can be parried. Armor has no effect.
  4. Claw/Claw/Bite: The wyrm thrashes around at up to three opponents within 4 meters for 1d12  slashing damage. CAN be parried. Armor has no effect.
  5. Spirit Bolt: Spirit Wyrm throws a bolt of pure spirit energy that passes through any terrain, obstacles, and characters other than the intended targets within 30 meters for 2d6 damage and target is subjected to Extreme Cold as per the Dragonbane rules. (Check to be made at the end of combat.)  Armor has no effect.
  6. Breath of the Beyond: The Spirit Wyrm’s breath of ghostly fire forms a cone that is 10 meters long and whose width at any given point equals the distance from the wyrm’s mouth. targets take 3d6 cold damage (See Spirit Bolt) and become Scared. Armor has no effect.
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.