Compatible with Dragonbane RPG.
Description: The unholy magical union between Diablo and Deathwing. (Please note that this is strictly for fun and will never be placed in a product intended for monetization. This is a fan tribute.) Imagine the body of Deathwing, in his metal form, with an amalgamation of Diablo’s head. Further, the draconic body and especially the tail are covered in wicked looking barbed metal spikes. The beast is unable to make himself appear to be human but instead can shapeshift into a demonic form similar to Diablo.

Resistance: Fire, heat, Non-magical weapons do half damage. Takes double damage from spells such as Banishment.
Killing the beast on any plane outside of Hell will cause it to respawn in Hell. Killing it in Hell will leave behind a thick, magically metal plated obsidian crystal the size of a large coffin that contains the demon/dragon’s soul so it may reform at a later time (for a sequel.)
Wings: The wings of the dragon allow it to move freely through the air. The wings also create powerful winds around the monster, preventing any other flying creatures from approaching dragon in flight.
Ferocity: 3 Size: Huge
Movement: 18 Armor: 8 HP: 128
MONSTER ATTACKS
D8 Attacks:
1: FEAR ME! All creatures within 100 meters must make a Fear check with a Bane on the roll.
2: Flame Wave: Hellfire emits in all directions from around Devilwing. All within 30 meters are struck for 2d8 damage plus 1 point of lingering unholy fire damage per round until a CON roll is made. Magical healing immediately ends the effect.
3: Hell Ball: One target plus anything in a 9 meter radius around the target takes 3d10 damage plus 1 point of lingering unholy fire damage per round until a CON roll is made. Range 50 meters. Targets who successfully EVADE are moved to the edge of the circle. Magical healing immediately ends the burning effect.
4: Claw/Claw/Bite: One target within 4 meters takes 3d8 slashing damage. EVADE and PARRY rolls are made with a Bane on the roll.
5: Tremble! Devilwing causes the ground to tremble violently. Anyone within 66 meters who fails to make an ACROBATICS roll is knocked prone until the beginning of their next turn.
6: Tail Strike: Up to three targets within 4 meters a struck with Devilwing’s spiked tail for 3d8 damage and knocked prone until the start of their next turn.
7: Wing Buffet: All creatures in the 180 degree arc within 24 meters straight ahead of Deviling are blown backward 3d6 meters and take the same in damage if they collide with any solid objects or walls and are knocked prone until the start of their next turn. Armor has no effect. Can’t be parried. Successful EVADE rolls put the character at the nearest edge of the wind.
8: Breath of the Apocalypse! Devilwing flies up to 10 meters off the ground and lets loose a blast of his Hell Breath. The fire forms a cone 20 meters long whose width at any given point is equal to the distance from the dragon’s jaws. All player characters hit by the flames take 4D10 fire damage. Armor has no effect.

This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

