Compatible with Dragonbane RPG.
Giant Weasel
Description: Like a regular weasel only up to 3 Meters in length with enormous canine teeth. They are fast, stealthy, and vicious. Their prey ranges from chickens and rabbits all the way up to wolves, deer, and humans. Mallards are especially sought out due to their resemblance to chickens. The Giant Weasel’s ultimate prey is the Giant Chicken if/when one can be found. They are usually solitary creatures but are occasionally found in pairs or (rarely) in trios.
Normally a weasel will attempt to drag its badly wounded prey back to its lair where it can finish the job before immediately going back to stalk more. They have been known to stack multiple bodies (up to 50 small or medium creatures) in their lairs and finding such will usually yield at least 1d4 pieces of treasure.
Sneak Attack: Giant Weasels typically live in forested or plains areas and hunt near their burrows. They Sneaking 14 and will start a combat with a Backstabbing attack per the Heroic Ability. The attack hits automatically and inflicts 2d6 damage and can only be used once per combat. Armor applies.
Ferocity: 2 Size: Medium
Movement: 18 Armor: 2 HP: 15
MONSTER ATTACKS
D6 Attacks:
1: Weasel Dance: Anyone watching this confusing blur of movement must make a WIL roll or become Confused. Confused characters must lose either their Move or their Action (Player’s Choice) on the following turn.
2: Pounce and Bite: The weasel wraps its body around a character within 4 meters and sinks its canine teeth deep into the head of the victim for 2d8 Piercing damage. Helmets work against the damage.
3: Wrestling Match: The weasel wraps its body around the nearest character within 2 meters and attempts to wrestle them down. The weasel has a STR of 14. Roll an Opposed STR check. If the weasel wins, the character is knocked prone on their next turn. On a Dragon the Weasel also performs a bite attack that does 2d6 damage. (Armor as normal.)
4: Whirling Dervish: The weasel becomes angry and lashes out at all characters within 4 meters for 2d6 damage. A successful Evade puts the character out of the Weasel’s range.
5: Pounce! The Giant Weasel leaps up to 8 meters onto a character and bites for 2d6 Piercing damage.
6: Achilles’ Tendon: The Weasel strikes at the back of one character’s legs for 2d6 Slashing damage and halves the victim’s movement until Healing is applied or a Stretch rest is completed.

