By Andrew Cawood, Cawood Publishing.
Here’s my Affiliate Link to World of Myrr on DriveThruRPG.com if you’re interested in checking it out.

Fair Disclaimer: I backed this project on Kickstarter, so I might be a touch biased. Please bear in mind that I support Cawood Publishing and their ongoing quest to bring fine roleplaying game supplements to fantasy fans everywhere. I might be just a touch biased in terms of liking the book and the company who produced it.

World of Myrr is a 5E campaign setting built almost as an homage to Dungeons & Dragons settings of yesteryear. It is highly detailed with maps, towns, adventure locales, a robust pantheon, history, and homebrew options. All of the monsters from Cawood’s various monster books, 676 so far, live somewhere in or around the World of Myrr. Please note that even though this world guide is written for 5E, it can easily be adapted to almost any D20 fantasy TableTop RolePlaying Game.
Art Sells TTRPG Books.

I’ve said many times that art sells games. World of Myrr is a great example of this effect. The art in all of the Cawood books is beautifully crafted by Travis Hanson who has surely put in some overtime on some of these pieces. The art style in these books reminds me a lot of the more animated style found in the Dragonbane books which I adore. It also gives me flashbacks to the old D&D cartoons of yore.
A certain Coastal Wizardly game company could learn a lot from Travis Hanson. There doesn’t appear to be any AI generated or enhanced fluff art anywhere in this book. That said, I hope Cawood Publishing keeps putting all of this tremendously cool art in their books.
Rich details with plenty of room to grow.
World of Myrr is more than just a book with cool art, though. We get:
- Detailed world with 9 continents
- 280 villages, towns, and cities
- More than 20 kingdoms
- History and geography of the world
- World and continent maps (high res GM/Player PDF versions included, which are really nice, btw.)
- Homebrew options
- Encounter tables
- Magic items
- Tavern menu
- Inn table
In a recent social media post, Andrew Cawood was shown holding up his old Greyhawk Campaign Setting box saying how it was an inspiration for World of Myrr. That idea really shows when you look at Myrr in both the way the setting is written as well as laid out. There are a lot of notable NPCs and locations, but many of the details are left to the individual Game Masters to sort out.

That’s what I love the most about World of Myrr, the adaptability of the setting. Cawood gives us locales, characters, and just enough background to turn this setting into our own campaign world. I also love the massive amount of monsters that come with the Cawood series connected to Myrr. Now, to make things more exciting, we’re getting adventures in this awesome campaign setting.
This book has inspired my own world building efforts. I don’t have a cool artist to work with (yet) or six great monster books under my belt. But, I admire the details in the various locales and the little touches like Inn names and tavern menus. Plus Myrr is pretty world agnostic and adaptable to multiple rules systems. I hope someday maybe I can publish a world setting book of this magnitude. Andrew Cawood is kind of my hero these days.
Thank you for being here with me today. I appreciate you. Keep it real, but please strive for positivity, too. Please embrace the things that bring you the most joy in your life.

Art that inspires adventures in the World of Myrr.

