Brought to life by magicks foul. Crows will flee and wolves will howl.
For use with the Dragonbane RPG.
Description: The Scarecrow is a raggedy looking human shaped automaton, covered in the old farmer’s clothes stuffed with straw. Brought to life by a curse, this frightening creature with a pie plate for a face and an old farmer’s hat on his head stalks the fields in search of the very farmer who made him. The thing now carries a pitchfork
Fire does double damage. Takes half damage from Piercing and Bludgeoning weapons. Indistinguishable from a non-magical scarecrow. Can go dormant and heal 1d6 damage per day.
Ferocity: 2 Size: Medium
Movement: 12 Armor: 3 HP: 18
Scarecrow ATTACKS
D6 Attacks:
1: Pitchfork Charge: The Scarecrow moves up to an additional 12 meters and strikes with its pitchfork, dealing 2d8 Piercing damage.
2: Shoo! Scarecrow delivers a Fear attack to all characters within 10 meters.
3: Wild Swing: Scarecrow swings erratically in all directions with its pitchfork dealing 1d8 damage to any character within 4 meters.
4: Skewer: Scarecrow attempts to impale one target for 1d8+1d6 Piercing damage.
5: Summon Friends: Scarecrow summons a Large Swarm (Flock) of Crows. See stats below. They act on ONE of the Scarecrow’s turns. This does not count as one of the Scarecrow’s actions.
6: Whimsical Escape: The Scarecrow dances away into the nearest field, tall grass, etc and disappears from sight. It can move an additional 12 meters and make ONE free Evade attempt if attacked.
Flock of Crows:
Swarm. Large.
Ferocity: 1. Movement HP: 12
Resistance: The crows attack as a swarm and therefore count as a single creature. All damage from physical weapons, even magical ones, are reduced by half (rounded up). Fire has normal effect
The crows peck and scratch for 1d8 damage to anyone in the 4m x 4m area the swarm occupies. Evading the attack places the character on the outer edge of the swarm.

This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

