Meet the Grays. Visitors from a place beyond our comprehension.

Grays actually take many forms and sizes in UFO/UAP lore in the real world. Many researchers believe there are different “aliens” that fit the description of “The Grays.” It’s gotten to the point where several beings are identified under the catch all category of Grays.

Description: The “Grays” come in a variety of sizes and skin colors. Most have thin, almost frail bodies with three fingers on the end of each hand. All are categorized by heads almost too large for their bodies to support with large, black almondine eyes, no noticeable nose, and tiny mouths. Most appear in a one piece uniform made of shiny cloth. Many of the commonly encountered Grays are non-feeling bio-androids programmed to fulfill a variety of tasks.

They tend to avoid conflicts unless their numbers are superior or if backed up by other, larger beings.

Non-Monster: Goblins do not count as monsters in combat, but as ordinary NPCs.

Small Alien Gray


Movement:
10                         Damage Bonus: +1d4

Typical Armor: 2                   HP: 8       WP: 15

Skills:  Awareness 12, Evade 14

Persuadable: Grays speak telepathically in very short, basic sentences. They’re not automatically hostile. Just curious.

Beam Me Up: Deceased Grays and their equipment disappear automatically wherever they are after one Stretch.

Typical Weapon: Mystery Stick (Small rod with no visible buttons or triggers.) Range 20m, Damage 2d8 +1d4. Can be set on “Stun.”
(Please note the Mystery Stick is attuned to Gray DNA. Should the characters acquire one, there is a one time 3% chance any given character can activate one. Firing it costs 1 WP per shot if attuned. Mystery Sticks in character’s possession stay even if the body disappears.)

This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.