See what I did there?

I began talking about Hexcrawl style adventures as far back as January 2022. I built a bit of a random exploration Hexcrawl back in the summer and fall of that year for Dungeon Crawl Classics. I’ll be going back and revisiting some of those tables in a future article. I still love the idea of being crash-landed/stranded in an all new place to explore.

Hexcrawl style games are a lot of fun. Building up the map as you go can be a lot of work. It’s awesome as a solo activity or for GMing. I’m discovering it’s not as practical when putting together a long term campaign, however. Knowing a bit more about the map ahead of time can be helpful in prepping for the session ahead.

Neverland is an inspirational Hexcrawl setting.

Neverland, written and illustrated by Andrew Kolb, was first introduced to me on YouTube by Ben Milton of Questing Beast. Link to the pdf of Neverland on DriveThruRPG is here. Link to Ben Milton’s video here. However, if you are a GM who is planning to run Neverland, I highly recommend finding a physical copy. As physical copies of books go, Neverland is one of the highest quality campaign settings I’ve ever owned.

One of the best features of Neverland is the Hexcrawl environment. The random encounter element is also not to be underestimated. Cool things are bound to happen wherever the characters go and The Crocodile has a timer, making it very possible to run into that monster at some point.

Neverland is one of the absolutely best written pregenerated Hexcrawl environments I’ve seen since the old days of Isle of Dread. It’s a fairly good sized map and every area has something interesting going on. It does focus a lot on the Peter Pan characters, but it’s still 5E or whatever system you prefer.

We’ll talk more about this and the other hexes in the days to come.

Thanks for being here. More to come all the way around.