Well, that’s a pretty loaded question right now. I’ve been around so many systems over the years, they don’t all blend together. They do start to fall in certain categories based on the dice used and in what way. Pretty soon it’s just a sea of numbers and how one can manipulate them.

My Favourite System is probably a basic D20 system for attacks, skills, casting spells, flying giant robots, etc. From there we could get into Forged in the Dark, Cypher, FATE, Cartoon Action Hour, Powered by the Apocalypse (which I didn’t like originally,) WEG’s D6, Cyberpunk 2020, and ICONS. The subsequent list of runners-up is huge, and the list of outright fails is a mile long. Since the D20 spectrum is so incredibly broad, mostly based on Dungeons & Dragons 3rd Edition, it’s hard to point at just one set of variant rules.

I’ll give some examples:

  • Mecha Hack by Absolute Tabletop.
  • Index Card RPG by Runehammer.
  • Pathfinder by Paizo.
  • Old School Essentials by Necrotic Gnome.
  • Mutants and Masterminds by Green Ronin.
  • The Black Hack by Gold Piece Productions
  • Dungeon Crawl Classics by Goodman Games
  • D20 Modern by Wizards of the Coast.
  • Everyday Heroes by Evil Genius Games.
  • Shadowdark by The Arcane Library.
  • The list goes on and on…

I excluded the 5th Edition of WotC’s nightmare because I don’t feel like giving them any more free press this week. I’m fed up with the company and their shenanigans. I’ll keep the system around as a reference for other games such as Mecha vs Kaiju 5E, but I’m taking a break from regular 5E. (WotC won’t even dignify me with a simple email. It’s so stupidly frustrating.)

There you have it. Roll a d20, add skills and modifiers, and compare to the target number. Easy.

Thanks for being here. I appreciate you all. It’s been a week. TGIF.