1d12 Random strange mobs for use with many superhero games:

  1. Fanatical Cultists of the Elder Gods. (Cthulhu, etc…)
  2. A large gang of kung fu students under the leadership of “the Master.”
  3. Killer clowns. Probably with an array of goofy weapons.
  4. Minor League Baseball Team in Heavy Makeup with Baseball Bats.
  5. Mimes. Possibly with magical invisible weapons. It’s anyone’s guess, really.
  6. Robots. The clunky kind that look like robots. Possibly with Rayguns or dynamite.
  7. Cartoonish figures in (maybe?) rubber masks.
  8. Extraterrestrials. Standard issue Grays with maybe weapons?
  9. Demons, the big, obvious kind with wings and tails.
  10. Androids, human shaped. Westworld styled. May have weapons.
  11. Anthropomorphic animals (Cats, Rabbits, Tanuki, Turtles, Horses, etc…) Judge’s choice.
  12. A group of Victorian Era ladies who appear anomalous in the current timeline.

1d12 Regular Patrol Encounters.

Maybe the heroes are just hanging out, swinging around their home turf on a regular night. Nothing terribly superpowered here, just “regular” incidents. Roll 1d12:

  1. Major bank robbery in progress with several heavily armed bad guys.
  2. An apartment complex accidentally caught on fire.
  3. A group of thugs shake down an innocent victim in a back alley.
  4. A jewelry store robbery in progress. A couple of thieves scramble to get away.
  5. Purse snatcher/mugger accosts someone in the street.
  6. Armored car robbery in progress.
  7. Car thieves with very expensive tastes strike all over town.
  8. Major traffic accident. Rescue crews are hampered by road work.
  9. A private residence becomes the scene of a home invasion.
  10. A convenience store robbery turns into a hostage situation.
  11. A medium sized passenger plane has multiple malfunctions and is going to crash land.
  12. A shady looking deal between two possibly armed groups is going down in a back alley.