1d12 Random strange mobs for use with many superhero games:
- Fanatical Cultists of the Elder Gods. (Cthulhu, etc…)
- A large gang of kung fu students under the leadership of “the Master.”
- Killer clowns. Probably with an array of goofy weapons.
- Minor League Baseball Team in Heavy Makeup with Baseball Bats.
- Mimes. Possibly with magical invisible weapons. It’s anyone’s guess, really.
- Robots. The clunky kind that look like robots. Possibly with Rayguns or dynamite.
- Cartoonish figures in (maybe?) rubber masks.
- Extraterrestrials. Standard issue Grays with maybe weapons?
- Demons, the big, obvious kind with wings and tails.
- Androids, human shaped. Westworld styled. May have weapons.
- Anthropomorphic animals (Cats, Rabbits, Tanuki, Turtles, Horses, etc…) Judge’s choice.
- A group of Victorian Era ladies who appear anomalous in the current timeline.
1d12 Regular Patrol Encounters.
Maybe the heroes are just hanging out, swinging around their home turf on a regular night. Nothing terribly superpowered here, just “regular” incidents. Roll 1d12:
- Major bank robbery in progress with several heavily armed bad guys.
- An apartment complex accidentally caught on fire.
- A group of thugs shake down an innocent victim in a back alley.
- A jewelry store robbery in progress. A couple of thieves scramble to get away.
- Purse snatcher/mugger accosts someone in the street.
- Armored car robbery in progress.
- Car thieves with very expensive tastes strike all over town.
- Major traffic accident. Rescue crews are hampered by road work.
- A private residence becomes the scene of a home invasion.
- A convenience store robbery turns into a hostage situation.
- A medium sized passenger plane has multiple malfunctions and is going to crash land.
- A shady looking deal between two possibly armed groups is going down in a back alley.

